
That doesn't mean they can't be endearing though, I happen to be pretty attached to my Ork characters after playing with them this much, even though their primary motivations are murder, destruction and theft. Of course, since this is Warhammer 40,000, there aren't really any good guys, there is just “your side.” The Freebooterz are in it for themselves, just like everyone else. Lydell: The Freebooterz are definitely not the good guys. A little further-are Orks going to be portrayed as the “misunderstood good guys” or will the players be unabashedly be playing a ragtag team of villains? PCG: They do scream more than Space Marines, yes.

As for what's more difficult, I know Ork characters are harder on our actors' voices, and they need longer breaks between sessions after doing them. The Ork campaign is definitely a lot funnier than anything we've done in the past, I think the players are really going to like it.

Most folks seem like the Starcraft/age of empire retro rts style with worker units, building structures, and huge armies with lots of units. Getting a motivation for Orks to go and fight is definitely easier, since they are always looking for an excuse. I enjoy both dawn of war 1 and 2 quite a bit, but it seems like the games are so different that the community can’t agree on which direction future games should go. Lydell: Some parts are easier, some are harder.
